The Ray Tracing path removes the Normal map texture and uses less complex logic for Roughness. The example below shows the Normal logic path with diffuse, roughness and normal map textures. When applying these in your Material, it will affect any ray tracing with this material where it is applied in the Level. Use this node to replace entire parts of your Material logic to lower the cost of features like ray tracing global illumination, reflections, and translucency with less complex logic. The following suggestions work with Materials and hardware ray tracing features. This page contains suggestions you can use with Hardware Ray Tracing features. Ray Tracing Solid Angle and Distance-based Culling General Optimizations for Hardware Ray Tracing Features ![]() ![]() Including Translucent Objects in Reflections Light Transmission for Subsurface Profile Materials Single Sided and Two Sided Material Refraction
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